Virtual reality (VR) immerses users in a completely virtual environment, while augmented reality (AR) overlays virtual content on top of the real world.
Both VR and AR are being used in entertainment to create immersive gaming experiences and virtual theme park attractions.
VR and AR are being used in education to create interactive learning experiences, such as virtual field trips and 3D visualizations of complex concepts.
Healthcare professionals are using VR and AR to train medical students and simulate medical procedures, reducing the risk of errors during real procedures.
VR and AR are being used in therapy to treat phobias, PTSD, and other mental health conditions.
Architects and designers are using VR and AR to create 3D visualizations of buildings and spaces before they are built, improving design accuracy and reducing costs.
Retailers are using AR to create virtual try-on experiences, allowing customers to see how clothing and accessories will look before making a purchase.
VR and AR are being used in sports training to simulate game situations and improve player performance.
Museums and cultural institutions are using VR and AR to create immersive exhibits and virtual tours of their collections.