Virtual reality (VR) immerses users in a completely virtual environment, while augmented reality (AR) overlays virtual content on top of the real world.

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 Both VR and AR are being used in entertainment to create immersive gaming experiences and virtual theme park attractions.

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VR and AR are being used in education to create interactive learning experiences, such as virtual field trips and 3D visualizations of complex concepts.

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Healthcare professionals are using VR and AR to train medical students and simulate medical procedures, reducing the risk of errors during real procedures.

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VR and AR are being used in therapy to treat phobias, PTSD, and other mental health conditions.

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Architects and designers are using VR and AR to create 3D visualizations of buildings and spaces before they are built, improving design accuracy and reducing costs.

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Retailers are using AR to create virtual try-on experiences, allowing customers to see how clothing and accessories will look before making a purchase.

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 VR and AR are being used in sports training to simulate game situations and improve player performance.

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Museums and cultural institutions are using VR and AR to create immersive exhibits and virtual tours of their collections.

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